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This is the main page for all the settings.

I set up all my projects to work backwards from the plotted piece. So after entering in the paper size, color and line color I use the resolution tab to convert paper size into pixels; rather than use a constant for resX & resY I use this number for anything that is pixel based (right click the yellow number to copy parameter and paste / bind)

Resolution From: This changes where the yellow pixel values are derived from, I made this so it would be really easy to change the entire project to different values for easy exporting (i.e 1920x1080 for instagram and 1080x1920 for HD)

Pixel Multiplier: The pixel multiplier is for cases when you need a higher resolution to get a better trace (something like the Raytk example I’ve included.) When used in conjunction with a trace SOP module you can get ridiculously high resolution vectors (I’ve gotten 350+ mb of pure text before crashing TD)

SVG TYPE: Polyline is probably the smartest option. Polygon is a different function that saves only whole polygons… it will save polyline (a series of XY points) but connect the first and last points, so if you see weird lines in your art, having polygon selected is probably why.

If you save as Polyline & Polygon it will save both which means you will double your plot time as it will draw each line twice.

Currently the destination directory is set to the root of the project but if you haven’t saved yet, I’m pretty sure it will throw an error. It will also throw an error if the dest directory doesn’t exist (if you copy from a previous example)